AoeStats
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Black Forest

510911693Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 74m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1112
+13
🇺🇸 Bulgarians · United States
1038
+16
🇺🇸 Khmer · United States
1022
+16
🇲🇽 Mongols · Mexico
1100
-18
🇨🇱 Khmer · Chile
1012
-14
🇦🇷 Byzantines · Argentina
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,464 11:12 15:34 34:29 ⛏ Fast Castle
24 1,770 14:00 18:09 39:41 ⛏ Fast Castle
23 1,746 14:06 25:51 30:44 ⛏ Fast Castle
20 1,497 11:57 17:02 35:33 ⛏ Fast Castle
19 1,419 12:08 15:23 37:58 ⛏ Fast Castle
15 1,115 13:48 18:47 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,220 45,255 40,315 4,025 144,815 167,461
44,490 37,889 28,840 1,945 113,164 128,396
40,990 29,505 35,585 2,445 108,525 116,873
39,920 36,139 16,725 4,030 96,814 102,399
22,685 31,483 16,540 3,190 73,898 94,589
38,190 14,240 10,990 2,405 65,825 87,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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