AoeStats
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Black Forest

510905896Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 43m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1099
+13
🇺🇸 Bulgarians · United States
1022
+16
🇺🇸 Hindustanis · United States
1006
+16
🇲🇽 Hindustanis · Mexico
1301
-26
🇲🇽 Spanish · Mexico
886
-10
🇲🇽 Goths · Mexico
872
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,644 13:13 17:03 31:50 ⛏ Fast Castle
31 1,348 12:03 16:08 31:10 ⛏ Fast Castle
23 994 12:58 18:07 33:55
14 586 12:11 18:08 37:10 ⛏ Fast Castle
12 505 12:15 17:41 32:10 ⛏ Fast Castle
11 489 13:37 23:44 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,805 13,645 13,365 1,750 50,565 56,238
18,615 15,925 13,650 2,250 50,440 58,077
15,430 18,924 11,320 1,185 46,859 57,418
20,065 12,146 8,995 1,610 42,816 45,444
14,980 13,520 8,865 1,600 38,965 50,229
9,595 8,095 1,425 1,050 20,165 33,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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