AoeStats
← Yulego24

Black Forest

510447361Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 27m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1015
+17
🇨🇦 Inca · Canada
1013
+17
🇨🇷 Britons · Costa Rica
1046
-17
🇨🇷 Goths · Costa Rica
1026
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,155 13:15 18:04 22:22 ◆ FC into Fast Imp
36 991 11:01 22:26 — ⚔ Champi Rush
29 810 11:28 17:16 — ⛏ Fast Castle
18 498 12:03 17:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,500 5,746 350 1,110 13,706 17,015
7,615 4,230 1,260 160 13,265 15,133
5,605 3,950 3,275 0 12,830 12,976
6,420 4,163 975 975 12,533 14,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.