AoeStats
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Arabia

510232182Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1026
+17
🇺🇸 Teutons · United States
1016
+17
🇨🇷 Ethiopians · Costa Rica
1059
-17
🇨🇷 Goths · Costa Rica
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,455 10:19 23:17 — ⚔ Archer Rush
37 1,350 12:45 25:26 — ⚔ Scouts into Skirms
36 1,304 10:38 16:58 33:23 ⛏ Fast Castle
20 733 11:27 21:34 33:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,705 8,349 3,565 1,500 23,119 25,217
7,985 9,303 2,960 815 21,063 22,949
8,210 5,281 2,130 1,410 17,031 18,073
7,610 3,922 2,215 850 14,597 15,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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