AoeStats
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Black Forest

508184986Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 43m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
808
+11
🇪🇸 Maya · Spain
805
+11
🇮🇳 Vietnamese · India
740
-12
🇪🇸 Teutons · Spain
660
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,228 12:30 18:29 35:18 ⛏ Fast Castle
22 939 11:22 19:37 33:32 ⛏ Fast Castle
19 820 12:28 21:35 33:38 ⛏ Fast Castle
17 732 11:37 21:01 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,725 11,919 11,900 3,550 49,094 54,053
12,505 12,324 6,975 1,610 33,414 34,888
12,760 8,724 7,135 2,600 31,219 40,035
10,685 11,335 2,515 1,295 25,830 31,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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