AoeStats
← MoTheGoat9511

Nomad

508755700Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 22m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
980
+13
🇲🇽 Armenians · Mexico
978
+13
🇺🇸 Sicilians · United States
937
-14
🇷🇺 Vietnamese · Russia
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 353 14:55 18:43 — ⛏ Fish Boom FC
15 337 16:54 — — ⛏ Fish Boom
11 235 16:28 — — ⛏ Fish Boom
3 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,990 4,545 505 105 9,145 10,535
3,340 2,350 475 1,630 7,795 8,055
2,500 3,350 295 300 6,445 7,496
300 1,200 0 200 1,700 1,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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