AoeStats
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Nomad

508147891Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1027
+14
🇺🇸 Poles · United States
997
+15
🇧🇩 Muisca · Bangladesh
992
+15
🇮🇩 Vietnamese · Indonesia
987
+15
🇨🇱 Lithuanians · Chile
1091
-19
🇦🇷 Malians · Argentina
1002
-16
🇲🇽 Persians · Mexico
910
-12
🇲🇽 Italians · Mexico
899
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,823 11:49 29:46 39:39 ⛏ Fish Boom into Fire Galleys FC
37 1,669 14:17 18:28 33:10 ⛏ Fish Boom into Fire Galleys FC
30 1,340 14:14 18:16 32:37 ⛏ Fish Boom FC
29 1,306 16:46 31:07 — ⚔ Fish Boom into Champis
18 796 14:45 26:54 32:19 ⚔ Fish Boom into Scouts into Fast Imp
15 671 17:51 23:47 34:56 ⛏ Fish Boom FC
14 656 40:09 — — ⚔ Drush into Fish Boom
12 549 16:05 33:53 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,045 13,525 13,880 200 48,650 55,274
12,780 15,474 5,675 2,040 35,969 39,514
17,790 9,550 4,895 2,150 34,385 36,438
12,295 8,135 3,645 2,925 27,000 28,849
10,400 8,529 5,165 2,250 26,344 29,747
12,145 4,363 4,005 2,050 22,563 22,453
7,020 6,327 1,705 1,200 16,252 16,997
4,700 3,392 110 450 8,652 8,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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