AoeStats
← ShadowTitan2448

Black Forest

510458846Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 41m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1020
+14
🇲🇽 Romans · Mexico
940
+18
🇲🇽 Bohemians · Mexico
938
+18
🇻🇳 Khmer · Vietnam
994
-17
🇨🇱 Cumans · Chile
983
-17
🇨🇴 Burgundians · Colombia
955
-46
Player eAPM Actions Feudal Castle Imperial Opening
39 1,621 11:25 17:10 34:03 ⛏ Fish Boom FC
25 1,048 15:11 26:22 —
25 1,022 15:50 — — ⚔ Archer Rush
20 824 11:10 20:26 34:36 ⛏ Fast Castle
14 590 12:00 26:39 — ⚔ M@A Rush
13 539 15:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,170 23,940 8,420 1,700 60,230 68,393
21,620 12,540 8,895 1,080 44,135 49,259
13,050 9,331 7,005 1,755 31,141 31,645
9,595 7,168 750 1,255 18,768 31,293
4,430 5,240 1,725 105 11,500 12,114
1,575 814 165 125 2,679 2,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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