AoeStats
← ShadowTitan2448

Nomad

510453979Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 47m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
997
+15
🇵🇪 Slavs · Peru
969
+17
🇦🇷 Jurchens · Argentina
969
+26
🇨🇦 Aztecs · Canada
1026
-18
🇦🇷 Teutons · Argentina
966
-16
🇨🇴 Koreans · Colombia
955
-44
Player eAPM Actions Feudal Castle Imperial Opening
32 1,517 15:02 21:42 37:35 ⛏ Fish Boom FC
32 1,507 17:15 25:15 40:57 ⛏ Fish Boom FC
30 1,451 13:06 24:45 33:16 ⚔ Fish Boom into M@A
21 988 15:14 23:41 36:33 ⛏ Fish Boom FC
21 999 15:36 25:46 — ⛏ Fish Boom FC
16 748 15:55 — — ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,745 13,665 9,565 1,750 45,725 54,247
13,210 25,450 3,895 2,555 45,110 50,754
16,620 12,855 8,395 2,535 40,405 49,633
13,135 11,620 6,980 2,900 34,635 37,199
11,235 11,153 3,695 1,500 27,583 33,763
2,885 2,944 430 450 6,709 6,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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