AoeStats
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Arena

510652131Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 65m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
987
+11
🇺🇸 Chinese · United States
906
+14
🇨🇱 Ethiopians · Chile
882
+15
🇺🇸 Byzantines · United States
736
+21
🇺🇾 Chinese · Uruguay
909
-17
🇪🇸 Persians · Spain
881
-16
🇦🇷 Cumans · Argentina
869
-16
🇨🇱 Sicilians · Chile
791
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,347 9:56 23:23 33:28 ⛏ Fast Castle
32 2,096 13:06 18:35 31:08 ⛏ Fast Castle
24 1,555 9:14 16:49 41:23 ⛏ Fast Castle
16 1,024 11:52 17:56 33:22 ⛏ Fast Castle
16 1,030 13:14 20:33 32:52 ⛏ Fast Castle
15 994 11:43 16:31 37:16 ⛏ Fast Castle
12 803 9:52 15:15 26:32 ⛏ Fast Castle
1 91 10:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
67,145 36,690 29,745 5,150 138,730 147,926
33,550 20,565 26,460 6,520 87,095 101,926
30,945 32,985 15,760 3,880 83,570 97,788
18,175 28,855 23,795 2,050 72,875 75,269
22,120 22,990 20,260 3,960 69,330 93,658
23,420 16,450 11,090 1,700 52,660 55,276
22,765 15,715 8,945 2,165 49,590 64,518
1,650 650 50 175 2,525 2,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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