AoeStats
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Arena

506450843Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 30m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
538
+18
🇨🇳 Cumans · China
529
+18
493
+20
🇧🇷 Khmer · Brazil
605
-33
🇧🇷 Chinese · Brazil
577
-19
🇨🇿 Poles · Czechia
562
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 1,608 9:44 20:17 — ⛏ Fast Castle
43 1,334 12:14 16:32 — ⛏ Fast Castle
29 880 11:15 17:59 — ⛏ Fast Castle
24 737 15:00 21:31 — ⛏ Fast Castle
16 508 13:16 17:10 — ⛏ Fast Castle
14 433 11:03 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,775 10,415 5,035 200 30,425 31,687
8,995 6,485 1,325 300 17,105 19,395
7,660 4,750 2,080 810 15,300 16,930
3,555 8,290 1,845 650 14,340 15,256
5,775 5,465 775 1,000 13,015 15,664
3,225 2,255 600 750 6,830 6,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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