MegaRandom
506295286Analyzed2v2 RM
·
19d ago on Sep 13, 2026·
22m 23s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 150,350 analysed team-game players on MegaRandom.
yagokp
B
Feudal Age
10:43
vs 11:14
top 37%
Castle Age
19:45
vs 20:18
top 45%
Imperial Age
—
vs 37:21
btm 0%
eAPM
19
vs 28
btm 27%
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 9:55 of the first 19:45 — keep villagers queued
Igorlinguica
C
Feudal Age
12:39
vs 11:14
btm 22%
Castle Age
19:19
vs 20:18
top 41%
Imperial Age
—
vs 37:21
btm 0%
eAPM
17
vs 28
btm 22%
▼
Slow Feudal Age at 12:39 — slower than 78% of analysed players on MegaRandom
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:59 of the first 19:19 — keep villagers queued
Lautiiii23
C
Feudal Age
10:57
vs 11:14
top 43%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
16
vs 28
btm 19%
First military
14:49
vs 14:32
btm 48%
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 4:45 of the first 22:23 — keep villagers queued
Danicool799
C
Feudal Age
11:24
vs 11:14
btm 46%
Castle Age
20:33
vs 20:18
btm 48%
Imperial Age
—
vs 37:21
btm 0%
eAPM
13
vs 28
btm 11%
First military
14:10
vs 14:32
top 47%
▼
Low eAPM (13) — busier hands win idle time back
▲
Town centers almost never idle — 15s across the first 20:33