AoeStats
← yagokp

Arabia

506290587Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 35m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
671
+15
🇺🇸 Huns · United States
643
+16
🇧🇷 Khmer · Brazil
668
-32
🇧🇷 Goths · Brazil
606
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,614 11:03 20:08 — ⛏ Fast Castle
36 1,288 10:59 24:15 — ⚔ Scout Rush
24 847 11:25 — —
24 854 10:08 25:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,160 7,465 3,845 650 21,120 22,544
7,880 6,755 3,500 100 18,235 18,607
5,375 8,070 880 250 14,575 16,369
5,355 2,580 1,700 870 10,505 13,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.