AoeStats
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African Clearing

510444354Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
836
+14
🇺🇸 Teutons · United States
832
+14
🇨🇳 Goths · China
785
+16
🇨🇳 Sicilians · China
729
+19
🇵🇹 Byzantines · Portugal
838
-18
🇨🇳 Gurjaras · China
803
-16
🇨🇳 Huns · China
789
-16
🇺🇸 Slavs · United States
717
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,847 15:39 38:35 — ⚔ M@A into Scouts into Archers
27 1,260 15:16 20:04 — ⛏ Fast Castle
23 1,090 17:48 28:23 — ⚔ Drush into Scouts
19 903 17:04 22:40 — ⛏ Fast Castle
16 741 15:20 28:45 41:39 ⚔ Scout Rush
12 587 16:44 26:43 42:39 ⚔ Scout Rush
12 577 19:21 24:34 — ⚔ Towers FC
5 223 17:49 36:19 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,115 7,003 4,990 2,650 29,758 32,720
13,850 11,035 2,050 2,100 29,035 33,574
F
7,920 7,662 6,185 1,050 22,817 25,397
10,455 6,182 3,650 2,050 22,337 27,800
9,195 6,155 2,920 1,120 19,390 20,646
8,075 4,950 1,930 875 15,830 15,340
7,485 4,690 1,230 700 14,105 16,131
G
5,810 4,056 770 1,050 11,686 13,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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