AoeStats
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Black Forest

506558950Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 67m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
627
+10
🇵🇪 Bulgarians · Peru
552
+13
🇺🇸 Bohemians · United States
543
-14
🇨🇱 Persians · Chile
432
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,845 14:38 24:35 36:01
32 2,148 11:52 26:20 46:28 ⚔ Scouts into Archers
23 1,527 13:34 26:01 38:22 ⛏ Fish Boom FC
18 1,217 11:58 30:39 54:07

Resources

Player Food Wood Gold Stone Spent Collected
20,295 38,851 18,615 2,380 80,141 95,342
26,785 14,460 20,475 3,655 65,375 91,881
20,550 14,455 17,060 2,770 54,835 76,040
24,280 16,591 11,990 840 53,701 66,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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