AoeStats
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Highland

506545888Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 62m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
698
+12
🇨🇴 Slavs · Colombia
685
+13
🇨🇴 Turks · Colombia
560
+17
🇵🇪 Spanish · Peru
643
-16
🇵🇪 Inca · Peru
611
-14
🇵🇪 Bulgarians · Peru
564
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,356 10:27 19:50 34:34 ⚔ FC into Archers
20 1,226 14:38 28:21 41:38 ⛏ Fast Castle
20 1,225 12:31 54:07 — ⚔ Scout Rush
16 1,000 10:35 38:01 — ⚔ Scouts into Fish Boom
14 906 12:05 27:11 39:52 ⚔ Champi Rush
14 899 10:31 25:50 —

Resources

Player Food Wood Gold Stone Spent Collected
23,400 15,253 4,350 1,300 44,303 50,456
14,700 14,370 12,540 1,695 43,305 80,321
20,330 10,380 10,015 1,500 42,225 56,477
11,690 12,728 4,965 2,425 31,808 40,215
13,310 9,660 5,965 1,500 30,435 36,578
8,480 7,085 1,700 1,155 18,420 22,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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