AoeStats
← Diomedes 2775

Highland

506991816Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 25m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
965
+6
🇺🇸 Khmer · United States
844
+10
🇺🇸 Franks · United States
817
+11
🇺🇸 Britons · United States
802
+11
🇨🇦 Franks · Canada
775
-29
🇺🇸 Aztecs · United States
767
-11
🇧🇷 Bulgarians · Brazil
672
-8
🇨🇳 Malay · China
616
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 725 10:50 23:15 — ⚔ Scout Rush
16 425 11:41 — — ⚔ Scout Rush
15 397 12:23 16:45 — ⛏ Fast Castle
14 360 11:17 23:42 — ⛏ Fast Castle
11 295 12:12 — —
8 218 13:48 — — ⚔ M@A Rush
7 183 9:48 18:42 — ⛏ Fast Castle
5 126 16:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,975 3,685 490 850 10,000 11,244
3,900 2,851 500 650 7,901 9,994
4,660 2,412 550 0 7,622 8,336
4,500 2,751 250 65 7,566 10,324
3,125 2,195 200 200 5,720 6,505
2,900 2,161 150 0 5,211 6,352
2,000 2,273 50 0 4,323 5,677
2,150 1,073 0 125 3,348 2,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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