AoeStats
← Diomedes 2775

MegaRandom

506986198Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 50m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
963
+12
🇨🇦 Spanish · Canada
929
+13
🇺🇸 Malay · United States
886
+15
🇦🇷 Gurjaras · Argentina
867
+16
🇺🇸 Goths · United States
983
-18
🇺🇸 Mongols · United States
858
-14
🇺🇸 Shu · United States
829
-12
🇺🇸 Jurchens · United States
814
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,354 11:57 17:36 34:54 ⛏ Fish Boom FC
24 1,211 13:25 19:38 30:21 ⛏ Fast Castle
17 870 12:53 16:57 32:47 ⛏ Fast Castle
16 824 12:00 16:12 28:25 ⛏ Fast Castle
15 769 11:35 16:26 — ⛏ Fast Castle
14 683 11:55 22:24 34:59 ⚔ Fish Boom into Archers
14 710 12:03 19:01 32:05 ⛏ Fish Boom FC
11 534 11:51 21:02 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,895 11,593 21,270 1,595 60,353 71,864
22,620 13,960 12,765 4,200 53,545 62,025
22,880 14,085 7,820 1,500 46,285 51,758
20,095 12,335 9,690 1,825 43,945 52,804
20,450 8,480 9,695 1,400 40,025 46,376
11,340 11,130 4,350 3,140 29,960 32,901
12,310 7,810 3,795 2,490 26,405 29,049
8,245 9,905 5,215 2,950 26,315 29,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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