AoeStats
← Diomedes 2775

Arena

506301387Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 67m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
971
+12
🇺🇸 Britons · United States
841
+17
🇨🇦 Turks · Canada
901
-16
🇨🇦 Spanish · Canada
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,763 11:44 17:01 34:55 ⛏ Fast Castle
23 1,574 12:06 17:05 42:03 ⛏ Fast Castle
23 1,586 11:27 16:06 38:06 ⛏ Fast Castle
14 915 11:54 18:01 61:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,380 17,470 18,355 3,485 62,690 65,871
24,350 16,600 18,790 2,290 62,030 75,536
22,525 12,215 12,555 2,250 49,545 53,719
12,330 19,510 12,560 2,645 47,045 47,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.