AoeStats
← Diomedes 2775

Arena

506039140Analyzed
3v3 RM · 18d ago on Sep 12, 2026· 74m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
948
+14
🇮🇳 Franks · India
911
+15
🇺🇸 Bohemians · United States
871
+17
🇺🇸 Gurjaras · United States
976
-19
🇺🇸 Japanese · United States
855
-14
🇺🇸 Franks · United States
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,800 8:24 20:35 32:04 ⛏ Fast Castle
33 2,472 10:59 18:51 37:20 ⛏ Fast Castle
27 2,015 10:42 15:20 31:21 ⛏ Fast Castle
22 1,630 10:47 15:29 29:55 ⛏ Fast Castle
18 1,315 12:40 17:30 41:19 ⛏ Fast Castle
16 1,217 10:35 19:47 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,825 29,874 27,945 3,555 102,199 127,807
38,690 15,231 22,880 1,560 78,361 84,109
30,520 15,260 28,375 3,950 78,105 101,026
20,565 30,670 19,310 6,950 77,495 100,552
26,705 11,015 16,690 4,135 58,545 65,874
12,870 12,195 6,265 2,250 33,580 33,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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