AoeStats
← elmalpa6669

Black Forest

508110798Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 1m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
954
+12
🇲🇽 Bohemians · Mexico
924
+14
🇲🇽 Mongols · Mexico
921
+14
🇬🇧 Bulgarians · United Kingdom
801
+18
🇦🇷 Franks · Argentina
913
-16
🇨🇦 Turks · Canada
894
-16
🇺🇸 Jurchens · United States
864
-14
🇺🇸 Teutons · United States
810
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 32 — — —
24 28 — — —
20 23 — — —
19 22 — — —
12 14 — — —
8 9 — — —
8 9 — — —
3 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 25 0 0 225 25
200 0 0 0 200 50
0 0 50 0 50 0
0 0 50 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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