AoeStats
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Nomad

509532252Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1074
+14
🇨🇳 Georgians · China
1070
+14
🇨🇳 Bohemians · China
1068
+14
🇨🇦 Japanese · Canada
1057
+14
🇲🇽 Vietnamese · Mexico
1083
-16
🇲🇽 Mongols · Mexico
1053
-15
🇲🇽 Chinese · Mexico
1024
-14
🇺🇸 Tupi · United States
934
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,564 14:07 23:01 33:44 ⛏ Fish Boom FC
32 1,559 14:27 23:47 — ⚔ Fish Boom into Scouts into Fire Galleys
26 1,265 17:14 26:00 39:59 ⛏ Fish Boom into Fire Galleys FC
24 1,158 16:06 22:29 40:52 ⛏ Fish Boom FC
22 1,043 14:46 20:44 — ⚔ Fish Boom FC into Skirms
16 756 15:13 21:01 33:52 ⚔ Fish Boom into Scouts
14 661 14:14 19:15 — ⛏ Fish Boom FC
11 527 16:26 23:53 38:24 ⚔ Fish Boom into Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,215 16,539 19,620 1,250 64,624 70,924
17,485 10,990 9,545 3,080 41,100 42,867
12,960 11,765 3,785 3,325 31,835 35,751
9,825 12,246 3,530 1,765 27,366 31,895
9,860 10,541 2,600 2,650 25,651 30,147
7,135 7,527 3,280 2,800 20,742 22,346
6,195 6,702 1,135 2,215 16,247 16,292
8,025 6,284 725 500 15,534 15,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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