AoeStats
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Black Forest

507631238Analyzed
4v4 RM · 15d ago on Sep 19, 2026· 66m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,681 10:12 21:35 34:17 ⛏ Fast Castle
21 1,359 12:19 23:41 36:12 ⛏ Fish Boom FC
21 1,378 11:34 20:06 35:22 ⛏ Fast Castle
19 1,230 13:40 21:22 37:41 ⛏ Fast Castle
19 1,258 12:28 22:06 34:19 ⛏ Fast Castle
9 571 14:39 25:53 33:48 ⛏ Fish Boom FC
9 595 18:07 25:41 37:10 ⛏ Fast Castle
9 592 15:17 26:25 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,845 44,385 26,615 4,200 116,045 144,944
33,765 23,170 29,615 1,670 88,220 104,631
44,390 17,855 19,615 1,600 83,460 124,847
23,520 28,176 28,380 750 80,826 107,003
11,750 34,530 21,300 2,705 70,285 81,400
10,175 23,126 16,720 2,820 52,841 86,974
15,650 19,335 12,120 4,365 51,470 61,488
20,270 16,777 10,925 2,515 50,487 66,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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