AoeStats
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Lombardia

508739674Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 41m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1343
+13
🇬🇧 Spanish · United Kingdom
1282
+16
🇨🇦 Armenians · Canada
1259
+17
🇺🇸 Berbers · United States
1322
-17
🇺🇸 Teutons · United States
1292
-16
🇺🇸 Cumans · United States
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,167 9:48 21:40 37:07 ⚔ Scout Rush
50 2,052 12:00 15:39 38:22 ⛏ Fast Castle
24 972 10:31 14:19 30:01 ⛏ Fast Castle
21 868 11:00 17:51 37:05 ⛏ Fast Castle
21 882 11:33 26:16 40:49
20 821 11:30 20:01 34:47

Resources

Player Food Wood Gold Stone Spent Collected
16,720 14,935 8,975 2,250 42,880 50,275
20,725 12,268 8,325 900 42,218 46,219
18,195 10,880 8,140 2,450 39,665 43,494
14,520 9,855 4,490 1,630 30,495 36,850
12,550 12,414 3,915 200 29,079 37,052
12,190 7,336 2,560 2,305 24,391 27,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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