AoeStats
← YeisonG77434

Black Forest

509771767Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 40m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1104
+15
🇨🇱 Persians · Chile
1053
+17
🇨🇴 Britons · Colombia
1042
+18
🇨🇦 Bohemians · Canada
1025
+18
🇨🇴 Bohemians · Colombia
1134
-19
🇨🇴 Persians · Colombia
1133
-19
🇺🇸 Japanese · United States
1076
-17
🇺🇸 Mapuche · United States
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,603 10:42 14:13 32:29 ⛏ Fast Castle
28 1,130 13:05 19:57 34:36 ⚔ Skirmisher Rush
26 1,049 12:16 17:36 29:12 ⛏ FC into Fish Boom
22 912 10:32 14:38 28:48 ⛏ Fast Castle
22 876 14:41 22:36 30:00 ⛏ Fish Boom FC
20 792 12:57 21:20 — ⛏ Fast Castle
17 681 14:52 20:20 37:41 ⛏ Fast Castle
16 657 14:05 18:15 33:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,990 14,230 11,820 3,450 58,490 60,846
26,755 12,260 10,875 4,200 54,090 58,110
21,005 16,495 9,610 3,000 50,110 54,323
17,805 14,540 3,190 1,055 36,590 44,626
12,255 16,588 6,670 1,065 36,578 47,842
11,860 12,336 3,820 1,540 29,556 32,342
9,085 9,751 5,255 950 25,041 29,209
8,505 6,476 4,605 1,605 21,191 25,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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