MegaRandom
506185114Analyzed1v1 RM
·
18d ago on Sep 12, 2026·
78m 41s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Harmattan 05's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 68,330 analysed 1v1 players on MegaRandom.
Harmattan 05
D
Feudal Age
17:59
vs 10:58
btm 1%
Castle Age
31:21
vs 20:31
btm 2%
Imperial Age
43:40
vs 37:37
btm 16%
eAPM
28
vs 30
btm 44%
First military
23:58
vs 12:50
btm 4%
▼
Slow Feudal Age at 17:59 — slower than 99% of analysed players on MegaRandom
▼
Slow Castle Age at 31:21 — slower than 98% of analysed players on MegaRandom
▼
Slow Imperial Age at 43:40 — slower than 84% of analysed players on MegaRandom
▼
First military only at 23:58 (Transport Ship) — later than 96% of analysed players on MegaRandom
▼
Town centers idle 9:13 of the first 31:21 — keep villagers queued
Mgb TN Ind
D
Feudal Age
12:06
vs 10:58
btm 25%
Castle Age
26:35
vs 20:31
btm 8%
Imperial Age
41:30
vs 37:37
btm 25%
eAPM
8
vs 30
btm 2%
First military
37:40
vs 12:50
btm 0%
▼
Slow Feudal Age at 12:06 — slower than 75% of analysed players on MegaRandom
▼
Slow Castle Age at 26:35 — slower than 92% of analysed players on MegaRandom
▼
Slow Imperial Age at 41:30 — slower than 75% of analysed players on MegaRandom
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom after the Feudal click (48:09) — usually safest before it
▼
First military only at 37:40 (Monk) — later than 100% of analysed players on MegaRandom