AoeStats
← Harmattan 05

Arabia

504847304Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
408
+16
394
+17
🇲🇽 Magyars · Mexico
468
-18
🇫🇷 Wei · France
364
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,578 11:14 23:37 — ⚔ Scout Rush
14 609 — — —
9 395 10:35 20:32 39:42 ⛏ Fast Castle
6 258 15:05 27:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,000 12,320 4,845 945 33,110 36,724
10,190 5,775 3,595 1,210 20,770 25,528
1,750 10,680 50 0 12,480 17,518
6,780 2,900 625 650 10,955 15,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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