AoeStats
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Arabia

506491583Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 33m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
1242
+15
🇭🇺 Ethiopians · Hungary
1237
+16
🇭🇺 Persians · Hungary
1191
+18
🇧🇷 Saracens · Brazil
1306
-19
🇧🇷 Magyars · Brazil
1218
-16
🇧🇷 Britons · Brazil
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,916 9:20 24:31 — ⚔ Scout Rush
47 1,596 8:32 26:05 — ⚔ Archer Rush
33 1,118 9:28 23:12 — ⚔ Archers into Skirms
26 882 9:10 20:25 — ⚔ Scout Rush
26 880 8:16 — — ⚔ Archer Rush
21 697 9:42 20:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,850 4,227 4,300 100 21,477 22,501
9,005 5,178 3,620 200 18,003 20,239
6,910 4,925 3,600 100 15,535 17,180
5,880 4,829 2,795 200 13,704 14,024
6,165 4,103 1,495 1,265 13,028 13,372
3,875 4,233 2,485 0 10,593 10,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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