AoeStats
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Arabia

506225016Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 71m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1273
+14
🇹🇷 Khmer · Türkiye
1254
+14
🇭🇺 Ethiopians · Hungary
1252
-15
🇭🇺 Magyars · Hungary
1204
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 4,406 9:51 26:42 50:10 ⚔ Scout Rush
38 2,697 8:24 28:12 54:10 ⚔ Scout Rush
35 2,497 9:05 22:40 49:38 ⚔ Archer Rush
25 1,763 10:00 29:18 48:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,875 25,541 24,180 3,000 95,596 103,096
38,200 20,810 15,605 2,375 76,990 83,231
33,295 12,980 14,420 2,800 63,495 72,474
20,845 23,254 8,790 1,450 54,339 54,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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