AoeStats
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Arabia

506217937Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Ethiopians · Hungary
1240
+12
🇭🇺 Magyars · Hungary
1190
+14
🇨🇿 Bulgarians · Czechia
1155
-13
🇨🇿 Bengalis · Czechia
1155
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,650 8:40 22:49 35:55 ⚔ Archer Rush
28 1,136 9:30 23:23 38:17 ⚔ Scout Rush
27 1,076 10:59 17:16 — ⛏ Fast Castle
18 730 10:32 21:17 —

Resources

Player Food Wood Gold Stone Spent Collected
8,755 9,988 6,990 950 26,683 28,127
9,930 6,667 4,675 980 22,252 26,301
11,400 7,446 3,245 100 22,191 25,055
6,850 6,530 1,645 525 15,550 15,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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