AoeStats
← 1Pac

Nomad

509063875Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 36m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
1167
+17
🇦🇺 Lithuanians · Australia
1118
+19
🇹🇷 Magyars · Türkiye
1291
-23
🇲🇦 Chinese · Morocco
1073
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,257 12:46 19:36 34:59 ⛏ Fish Boom FC
29 1,041 13:08 18:41 — ⛏ Fish Boom FC into Fire Galleys
20 728 14:16 20:51 — ⚔ Fish Boom into Archers
17 609 16:56 28:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,320 9,684 4,935 2,250 27,189 28,564
8,495 10,913 3,505 1,050 23,963 25,373
8,830 7,114 2,160 1,335 19,439 20,815
7,725 7,368 1,110 1,050 17,253 19,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.