AoeStats
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Nomad

507921279Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 41m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1178
+15
🇦🇺 Hindustanis · Australia
1151
+16
🇦🇺 Ethiopians · Australia
1138
+17
🇳🇱 Japanese · Netherlands
1205
-18
🇳🇱 Cumans · Netherlands
1141
-15
🇳🇱 Lithuanians · Netherlands
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,326 15:24 40:04 — ⚔ Fish Boom into M@A into Towers
30 1,246 13:36 17:32 — ⛏ Fish Boom FC
27 1,102 12:26 28:46 39:50 ⛏ Fish Boom
18 740 13:08 21:45 — ⚔ Fish Boom into Scouts
16 641 14:05 19:25 35:14 ⛏ Fish Boom FC
15 629 14:19 30:57 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,650 16,280 8,235 2,200 42,365 46,991
11,290 8,068 3,855 1,745 24,958 25,219
8,570 7,548 1,365 2,155 19,638 22,910
9,185 4,738 3,330 305 17,558 18,944
5,160 6,845 1,085 600 13,690 15,784
5,910 5,690 380 930 12,910 13,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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