AoeStats
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Arabia

505963532Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 38m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Armenians · Israel
835
+18
🇩🇪 Saracens · Germany
833
+18
🇬🇧 Cumans · United Kingdom
825
+18
🇬🇧 Britons · United Kingdom
940
-68
🇬🇧 Japanese · United Kingdom
858
-17
🇬🇧 Burgundians · United Kingdom
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,219 11:23 23:52 37:10 ⚔ Scout Rush
26 996 12:42 24:10 37:43 ⚔ Drush
21 818 12:30 27:50 — ⚔ M@A Rush
15 593 10:07 23:09 38:32 ⛏ Fast Castle
14 532 16:05 35:49 —
12 471 11:27 17:52 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,855 7,998 4,710 1,550 28,113 30,471
11,935 6,105 3,465 2,770 24,275 25,788
9,255 7,465 1,770 2,290 20,780 26,839
7,840 7,108 2,205 2,150 19,303 21,878
10,040 6,005 1,325 665 18,035 21,305
3,450 1,765 250 0 5,465 6,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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