AoeStats
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MegaRandom

505564912Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1106
+16
🇺🇸 Portuguese · United States
1101
+17
🇦🇷 Malay · Argentina
1127
-17
🇦🇷 Britons · Argentina
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,067 11:58 18:01 31:02 ⛏ Fish Boom FC
22 1,024 13:50 18:11 35:43 ⛏ Fish Boom FC
21 973 11:32 16:58 30:39 ⛏ Fast Castle
20 950 11:28 15:37 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,150 29,990 14,810 2,535 72,485 73,326
22,745 12,954 15,345 2,245 53,289 62,759
12,850 15,354 12,170 2,300 42,674 49,740
14,790 13,010 7,950 2,800 38,550 43,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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