AoeStats
← Enyaloth

MegaRandom

509993926Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1215
+14
🇺🇸 Persians · United States
1178
+15
🇲🇽 Persians · Mexico
1197
-16
🇲🇽 Huns · Mexico
1123
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,495 10:48 22:22 39:46 ⚔ Scout Rush
28 1,409 10:58 23:30 46:11 ⚔ Scout Rush
28 1,428 12:24 19:03 42:23 ⛏ Fish Boom FC
21 1,072 11:43 18:35 42:25

Resources

Player Food Wood Gold Stone Spent Collected
26,285 17,230 7,540 2,150 53,205 56,888
19,995 15,868 6,895 3,035 45,793 48,331
17,205 11,975 9,465 2,800 41,445 47,720
14,215 7,390 7,250 750 29,605 37,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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