AoeStats
← xgandjax38

Arena

510442528Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 84m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
525
+18
🇫🇷 Khmer · France
305
+25
🇺🇸 Franks · United States
503
-20
🇵🇭 Goths · Philippines
500
-20
Player eAPM Actions Feudal Castle Imperial Opening
73 6,169 11:46 22:30 37:01 ⛏ Fast Castle
26 2,233 12:53 24:45 31:01 ⛏ Fast Castle
19 1,638 11:41 23:43 39:14 ⛏ Fast Castle
17 1,417 10:07 19:20 27:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,185 43,220 29,105 2,280 115,790 131,485
39,620 39,330 29,625 5,090 113,665 138,446
40,055 22,075 16,635 750 79,515 95,689
36,325 15,866 18,770 3,400 74,361 85,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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