AoeStats
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Arabia

510428249Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 121m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
504
+13
🇬🇷 Persians · Greece
447
+15
🇫🇷 Persians · France
549
-24
🇫🇷 Khmer · France
315
-10
Player eAPM Actions Feudal Castle Imperial Opening
118 14,445 22:29 34:32 66:55 ⛏ Fast Castle
39 4,742 11:45 21:39 32:16 ⛏ Fast Castle
23 2,788 11:49 28:11 40:30
15 1,858 13:46 27:21 44:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,190 40,825 50,040 3,250 193,305 196,247
80,570 31,982 44,955 6,635 164,142 166,466
50,785 52,191 24,295 6,340 133,611 138,349
32,655 33,287 18,965 3,585 88,492 88,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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