AoeStats
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MegaRandom

510424045Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
527
+22
🇫🇷 Khmer · France
289
+26
🇧🇷 Lithuanians · Brazil
556
-22
🇺🇸 Poles · United States
483
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 1,066 10:16 25:08 35:21 ⛏ Fast Castle
23 979 12:58 23:25 — ⚔ Archer Rush
13 530 11:57 22:07 — ⛏ Fast Castle
3 120 10:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,135 17,135 8,355 2,600 47,225 50,034
10,255 12,015 5,620 1,300 29,190 31,312
11,695 8,240 2,995 1,725 24,655 29,069
1,200 900 0 0 2,100 2,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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