AoeStats
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Arena

508373088Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 21m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1112
+12
🇲🇽 Huns · Mexico
1068
+13
🇲🇽 Malians · Mexico
936
+19
🇺🇸 Romans · United States
1027
-15
🇨🇳 Spanish · China
1018
-15
🇦🇺 Hindustanis · Australia
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,231 11:25 15:03 — ⛏ Fast Castle
30 624 9:43 — — ⛏ Fast Castle
29 607 13:16 17:46 — ⛏ Fast Castle
25 519 10:07 15:04 — ⛏ Fast Castle
21 450 11:17 16:44 — ⛏ Fast Castle
11 236 11:19 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,730 250 200 7,205 8,330
3,475 2,070 300 650 6,495 7,854
3,455 2,200 250 200 6,105 7,639
3,100 1,390 530 710 5,730 6,141
2,935 2,409 250 0 5,594 7,290
3,150 935 200 650 4,935 6,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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