AoeStats
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Nomad

510645884Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 46m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1009
+13
🇺🇸 Bohemians · United States
903
+17
🇬🇧 Japanese · United Kingdom
858
+19
🇺🇸 Hindustanis · United States
948
-17
🇺🇸 Sicilians · United States
933
-16
🇺🇸 Poles · United States
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,174 15:02 22:29 36:38 ⛏ Fish Boom FC
22 1,014 15:18 24:54 — ⚔ Scout Rush
22 1,047 18:22 27:21 — ⚔ Scout Rush
22 1,018 14:24 21:14 34:38 ⚔ Fish Boom into Archers
19 874 13:56 22:20 31:03 ⛏ Fish Boom FC
11 528 16:43 44:42 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,445 31,770 11,735 5,255 66,205 78,722
15,050 16,297 9,450 1,900 42,697 46,346
14,995 16,225 6,040 3,260 40,520 44,772
21,520 11,335 1,895 1,900 36,650 42,790
12,910 5,165 2,170 1,050 21,295 21,906
5,300 5,500 620 1,195 12,615 13,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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