AoeStats
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Nomad

510133764Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1017
+16
🇹🇷 Vikings · Türkiye
938
+19
🇺🇸 Koreans · United States
1027
-18
🇩🇪 Britons · Germany
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
20 717 14:24 18:45 27:15 ⚔ Fish Boom FC into Scouts
15 532 13:34 27:32 — ⚔ Fish Boom into Towers into Skirms into Archers
14 486 16:42 21:09 31:39 ⛏ Fish Boom FC
7 246 17:16 28:49 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
15,255 10,345 4,095 2,500 32,195 35,755
11,355 12,500 2,575 3,200 29,630 32,562
5,115 5,620 1,400 2,150 14,285 15,407
4,895 4,865 1,525 600 11,885 11,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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