AoeStats
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Oasis

509765493Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 112m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
727
+39
🇺🇸 Persians · United States
706
+16
🇺🇸 Poles · United States
558
+22
🇨🇱 Celts · Chile
701
-18
🇺🇾 Persians · Uruguay
700
-18
🇪🇨 Britons · Ecuador
681
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 2,217 12:14 21:42 43:11 ⛏ Fast Castle
19 2,108 11:02 29:22 37:27 ⛏ Fast Castle
19 2,104 12:07 22:07 31:26 ⛏ Fast Castle
13 1,448 14:41 28:16 40:32 ⛏ Fast Castle
13 1,443 12:54 27:00 39:48
13 1,504 15:58 29:35 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,395 53,090 57,095 3,600 156,180 171,971
21,345 64,132 44,835 6,950 137,262 151,938
100,620 15,326 15,280 2,525 133,751 135,440
41,040 25,210 47,315 3,860 117,425 138,356
31,730 30,290 23,385 5,710 91,115 92,256
29,180 20,092 7,210 3,075 59,557 60,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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