AoeStats
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Nomad

510892564Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 43m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
926
+13
🇨🇳 Spanish · China
841
+16
🇦🇷 Britons · Argentina
799
+18
🇩🇪 Bohemians · Germany
787
+18
🇬🇧 Sicilians · United Kingdom
879
-18
🇲🇽 Turks · Mexico
855
-17
🇦🇺 Burgundians · Australia
849
-16
🇫🇷 Lithuanians · France
798
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 989 14:16 18:52 38:21 ⛏ Fish Boom FC
23 985 15:06 21:06 36:35 ⛏ Fast Castle
23 987 12:16 20:37 36:40 ⛏ Fast Castle
18 785 16:07 21:49 39:53 ⛏ Fish Boom FC
11 464 16:52 37:24 — ⚔ Tower Rush
11 485 15:23 28:02 42:54 ⚔ Drush into Fish Boom FC
10 438 17:19 25:06 38:47 ⚔ Scout Rush
7 318 18:23 24:05 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,750 9,755 9,815 950 40,270 50,193
10,675 10,930 6,625 2,350 30,580 36,884
13,530 9,550 4,345 2,010 29,435 31,349
9,170 9,515 3,280 2,290 24,255 25,400
8,255 6,025 2,930 3,340 20,550 24,150
7,255 5,215 3,230 2,150 17,850 18,799
7,485 6,390 1,500 2,135 17,510 22,298
5,990 5,738 700 925 13,353 14,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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