AoeStats
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MegaRandom

510879216Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
768
+13
🇺🇸 Hindustanis · United States
550
+22
🇮🇹 Byzantines · Italy
713
-18
🇮🇹 Romans · Italy
684
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,704 13:08 29:17 — ⚔ Archers into Skirms
13 622 11:02 17:40 37:06 ⛏ Fast Castle
11 519 12:48 18:24 37:17 ⛏ Fast Castle
10 498 12:54 21:05 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,175 29,570 3,105 1,230 55,080 58,830
18,420 12,860 7,780 2,625 41,685 52,400
20,740 7,330 10,160 2,990 41,220 50,456
13,950 15,225 6,895 775 36,845 44,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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