AoeStats
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Nomad

510085433Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 59m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
975
+11
🇨🇳 Tatars · China
927
+13
🇬🇧 Magyars · United Kingdom
911
+13
🇮🇳 Mongols · India
882
-13
🇺🇸 Malay · United States
846
-12
🇦🇷 Spanish · Argentina
839
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,525 16:51 29:30 52:40 ⚔ Drush into Towers FC into Scouts
25 1,506 12:31 23:43 38:58 ⚔ Scout Rush
25 1,456 16:11 25:09 45:03
23 1,340 14:36 21:53 38:53 ⛏ Fish Boom FC
19 1,110 17:36 31:54 —
16 960 15:00 22:25 37:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,125 16,940 12,210 5,225 59,500 59,300
25,055 14,600 9,625 3,230 52,510 69,978
21,420 12,004 12,425 2,250 48,099 50,102
14,495 17,270 10,975 4,435 47,175 50,268
15,700 11,584 8,340 3,950 39,574 42,007
11,230 12,919 1,870 2,700 28,719 29,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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