AoeStats
← -(-0-0-)-+(,_o)+$(*^_^*)$

MegaRandom

507521011Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
869
+17
🇪🇸 Berbers · Spain
868
+17
🇲🇽 Magyars · Mexico
915
-18
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,372 10:27 18:14 40:31 ⛏ Fast Castle
22 1,057 13:52 22:33 40:27 ⛏ Fast Castle
18 868 10:44 17:31 — ⛏ Fast Castle
14 651 13:21 20:22 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,960 11,690 7,955 2,250 44,855 51,159
18,895 7,670 8,245 2,800 37,610 40,673
12,840 12,545 8,325 3,070 36,780 41,745
5,215 3,825 1,025 750 10,815 11,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.