AoeStats
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Arena

510906195Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
905
+7
🇺🇸 Portuguese · United States
834
+9
🇨🇴 Bohemians · Colombia
824
+10
🇺🇸 Lithuanians · United States
814
+10
🇺🇸 Mongols · United States
703
-10
🇺🇸 Inca · United States
700
-10
🇳🇨 Burgundians · New Caledonia
683
-9
🇺🇸 Bohemians · United States
630
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 1,846 11:58 17:40 31:04 ⛏ Fast Castle
33 1,368 11:41 19:55 31:21 ⛏ Fast Castle
27 1,138 12:15 29:54 — ⚔ Skirms into Archers
23 950 9:44 15:27 31:12 ⛏ Fast Castle
20 816 11:49 17:38 — ⚔ FC into Archers
11 475 11:55 16:59 39:41 ⛏ Fast Castle
11 469 13:01 26:26 36:18 ⚔ Towers FC
10 400 18:28 27:29 41:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,450 14,600 8,235 1,500 49,785 54,579
10,185 16,990 3,400 2,325 32,900 34,683
12,750 10,265 7,445 2,400 32,860 40,142
9,965 16,840 3,000 1,600 31,405 31,678
14,015 8,975 2,780 3,730 29,500 34,711
10,780 8,955 6,450 1,500 27,685 34,395
11,790 8,100 3,510 2,350 25,750 33,486
10,170 8,495 4,935 1,500 25,100 28,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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