AoeStats
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Black Forest

509069387Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 59m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
854
+17
🇩🇰 Mongols · Denmark
851
+16
🇳🇿 Romans · New Zealand
885
-17
🇳🇿 Malay · New Zealand
853
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,652 17:00 25:54 37:57 ⛏ Fast Castle
48 2,821 14:02 19:01 33:55 ⛏ Fast Castle
43 2,516 11:32 17:21 34:08 ⛏ Fast Castle
21 1,225 13:25 22:07 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,330 44,828 22,755 2,885 115,798 121,781
30,895 45,153 12,575 1,870 90,493 98,248
31,795 27,736 13,060 3,880 76,471 97,352
24,915 17,840 10,180 2,165 55,100 63,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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