AoeStats
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Black Forest

508612442Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 33m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Romans · New Zealand
892
+16
🇳🇿 Franks · New Zealand
857
+17
🇳🇿 Teutons · New Zealand
819
+19
🇳🇱 Burgundians · Netherlands
912
-18
🇩🇪 Cumans · Germany
890
-18
🇹🇷 Khmer · Türkiye
858
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,506 14:35 27:07 — ⚔ Drush
38 1,251 12:07 18:19 — ⛏ Fast Castle
20 654 10:37 21:37 — ⛏ Fast Castle
12 399 13:58 32:25 — ⚔ M@A Rush
9 294 12:47 — — ⚔ Drush into Towers
1 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,020 14,697 1,575 385 25,677 27,230
8,485 14,634 935 795 24,849 27,425
8,925 4,664 4,045 0 17,634 20,072
5,075 2,936 550 450 9,011 9,823
2,545 1,831 230 250 4,856 6,133
100 33 50 0 183 314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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