AoeStats
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Black Forest

508606752Analyzed
3v3 RM · 11d ago on Sep 23, 2026· 86m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Romans · New Zealand
874
+18
🇳🇿 Franks · New Zealand
838
+19
🇳🇿 Teutons · New Zealand
798
+21
942
-20
🇲🇽 Goths · Mexico
917
-20
🇵🇪 Persians · Peru
886
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 5,454 12:40 19:02 36:56 ⛏ Fast Castle
48 4,185 12:15 21:59 35:32 ⛏ Fish Boom FC
44 3,839 14:17 18:27 34:48 ⛏ Fast Castle
27 2,292 12:03 24:54 43:31 ⛏ Fish Boom FC
15 1,292 10:08 17:29 31:18 ⛏ Fast Castle
14 1,175 11:11 20:01 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,055 87,099 12,570 3,370 162,094 166,572
46,415 58,265 45,895 1,500 152,075 233,696
65,255 43,571 30,370 3,370 142,566 158,626
46,955 37,771 27,385 4,120 116,231 125,024
38,960 20,585 26,560 4,980 91,085 109,297
37,695 22,335 16,935 2,350 79,315 84,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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